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Colossal Movie Download
Dr. Carol Heisler is angry... very angry. Her rage registers with an flying saucer scanning the populace. The Alien being inside decides that she is an ideal subject for an experiment. Using its advanced technology Solopticus grows the furious female to giant size and names her GARGANTA! Now possessing tremendous power, GARGANTA starts storming through the city searching for her cheating husband. Anything or anybody that stands in her way gets stomped flat. THE AMAZING COLOSSAL WOMAN is a micro budget homage to sci-fi monster movies of yesteryear. Based on the character GARGANTA appearing in AC Comics' FEMFORCE title, this movie is a fun romp filled with cheesy elements that popularized 50's fright films... a statuesque 50 foot female, a hideous bug-eye monster, nutty scientists, overzealous military and intrepid TV newscasters. It is filmed in SOLOPTIVISION, special process that turns color into B&W and imbues this movie with an arty, comic book enhancement.
Ueda envisioned a work with an underlying motif of "cruelty as a means of expression".[48] He felt that this theme was widely featured in contemporary titles such as Grand Theft Auto III and wanted to use it in a game that he designed.[48] In a discussion with Kaido, Ueda observed that he had played a variety of video games containing battles with large bosses that the player must shoot from a distance to defeat.[51] Ueda believed that the boss sequences of those games could be streamlined if the player character was able to approach and climb the oversized opponents to kill them with a close range weapon.[51] Accordingly, he chose to base the game around the player character's encounters with enormous fictional creatures,[16] a premise that stemmed from Ueda's childhood fascination with monster movies.[46] This led to an emphasis on the inclusion of a large-scale adventure in the title, an element which Ueda regarded as influential in the shaping of the game's stylistic identity.[48]
To develop the concept video for NICO, Team Ico formed a small internal group, which was composed of Ueda, one of Ico's designers and a roughly 10-person animation team.[48] Their objective was to deliver "[a] movie with an extremely final form" that could serve as a visual template for the finalized game.[16] The first storyboard that outlined the video was drafted in January 2002, and the actual short film was completed that May.[54] It depicted a group of three masked, horned boys who rode horseback across a vast landscape and attacked a towering being reminiscent of the second boss in Shadow of the Colossus.[35][55][56] The video was visualized in the Ico game engine and was rendered in real-time on the PlayStation 2 hardware.[16] With those techniques, the team aimed to estimate the extent to which the platform's capabilities allowed the realization of their vision.[16]
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Gloria (Anne Hathaway) is an out-of-work girl who, after getting kicked out of her apartment by her boyfriend, is forced to leave her life in New York and move back to her hometown. When news reports surface that a giant creature is destroying Seoul, South Korea, Gloria gradually comes to the realization that she is somehow connected to this far-off phenomenon. As events begin to spin out of control, Gloria must determine why her seemingly insignificant existence has such a colossal effect on the fate of the world.
Maps of Colossal Cave350 point version pen plotter mapCaveMap.jpg350 point version PDF fileby Frank LonigroAdventure350PDF.pdf350 point version (in ten parts)by Warren ToomeyOverview12345678910550 point version (in three parts)by Michael D. Bjerke123550 point version (in three parts)drawn by Dave Platt; scanned by Charles Richmond123Game walkthroughs123David Kinder's guide to Adventure downloads atthe Interactive Fiction ArchiveThe Interactive Fiction Archive is the site for therec.games.int-fictionnewsgroup.It's a fascinating place to explore and has a lot of source code and executable programs for 'Adventure,' info on the history of the game, and info on interactive fictionin general.You will probably find a version of 'Adventure' that you can run on your machine here.Thanks to David Kinder, we have this nicely formatted list of all the versions theyhave available.The originalThis is the original game as written by Willie Crowther and expanded byDon Woods.The original PDP-10 Fortran sourcecode. Every other version can be tracked down to this one. Not to berecommended for actual porting to modern machines though, as it has manydependancies on the nature of the PDP-10 (5 characters-per-word packingand the like).Kevin Black's DOS version of his and Bob Supnik's DECUS version, availableas a DOSexecutable.
Kenneth Plotkin's version, available as a DOSexecutable, MS Fortran source code and the PDP-11 Fortran source code fromwhich the former was derived.
Don Ekman's version, available as a DOSexecutable and MS Fortran source code, derived from Fortran source forthe PDP-11/70. There is also an Amigaexecutable, compiled from the MS Fortran source.
ColossalCave Revisited, a TADS implementation by Dave Bagget, based on DonEkman's DOS version. A TADS interpreter is required is play this version.
Adventure,an Inform version by Graham Nelson, based on the above TADS code. An Infocominterpreter is required to play this version.
ColossalHugo, a Hugo version by Kent Tessman, based on the above Inform code.A Hugo interpreter is required.
Adventure 2.5This is a 430 point version, extended by Don Woods and dated 1995. Itis available as generic Csourcecode, a DOS executableand an Amigaexecutable.
Crazed and disfigured giant Colonel Glenn Manning (brawny behemoth Dean Parkin sporting pretty grotesque make-up) terrorizes as a small town. Manning gets captured by the army, but manages to escape and embark on a rampage in Los Angeles. Director Bert I. Gordon, working from a compact script by George Worthing Yates, relates the engrossing story at a brisk pace, creates and sustains a pleasingly spooky and mysterious atmosphere for the opening third of the picture, maintains a serious tone throughout, and gives the movie an earnest quality that's both appealing and enjoyable in equal measure. The solid acting from a capable cast helps a lot, with especially stand-out contributions by Sally Fraser as Manning's concerned sister Joyce, Roger Page as the stalwart Major Mark Baird, Russ Bender as the dedicated Dr. Carmichael, and George Becwar as the hot-tempered John Swanson. The special effects ain't so hot, but they do nonetheless possess a certain endearingly hokey charm. The scenes with Manning running amok and wreaking havoc are quite lively and exciting. Moreover, the tormented Manning makes for a genuinely pitiable monster; the unavoidable sad and tragic ending is truly poignant and memorable. A fun flick.
War of the Colossal Beast is a sequel to Gordon's earlier The Amazing Colossal Man (1957), and it picks up where that one left off. However, the film features a different cast. It was distributed theatrically by American International Pictures as the top half of a double feature with Attack of the Puppet People.This sequel has competent acting performances, fair direction and ordinary special effects. It is also an obvious attempt at milking dry an already successful formula.Unlike the first film, the character of Manning virtually has no dialogue which makes it far more difficult to feel empathy for the character.The special effects are pretty ordinary by any standards with great reliance made on double exposure shots. However, quite a good job was made with Manning's facial make-up and the audio of his character's grunts and groans which effectively contribute to the "horror" aspect of the film.The film is short enough as it is but unfortunately much of it consists of flashback footage from the first film which merely serves to pad the movie.Despite the film's title, the Colossal Beast does not really engage in much of a "war" with anyone. For much of the time we see Manning being captured, him lying on his back and some military vehicles being maneuvered into position.The War of the Colossal Beast does serve to highlight one theme that threads itself through many aspects of life in any era. Namely, how we choose to deal with big and seemingly intractable problems which are often of our own making.
I love 1950s sci-fi and horror films. Sure, many of them are quite cheesy but they are also quite fun. And this is the biggest reason NOT to see this film--it simply isn't any fun.Although you would think that the enormous man died at the end of "The Amazing Colossal Man", somehow Colonel Manning somehow ends up in Mexico. This, despite two bazooka blasts and a 700 foot fall at the end of the last movie. The only think I liked about this angle was the great makeup job--with the Colonel's partially exposed skull. The other problem with the man now is that he's obviously brain damaged and just growled and grunted throughout the film! Not surprisingly, when the Air Force brings him back to America, bad things ensue.In addition to a rather unnecessary plot, the film also suffers from 'flashback-itis'. In other words, much of the film consists of film footage from the first film in a cynical attempt to pad the movie--which is sad because even with this recycled footage it's only a little over an hour long.So here's the negative: the script is dull, filled with rehashed material and the leading man growls and grunts throughout the entire movie. On the positive side: cool skull makeup. All in all, the skull makeup pales in comparison to the rest of the movie! My advice is only see this is you are very, very bored...and not particularly choosy. 2ff7e9595c
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